Gravity Co., Ltd. filed a Form 6-K with the SEC on November 13, 2026, reporting unaudited financial results for the third quarter ended September 30, 2026, prepared in accordance with International Financial Reporting Standards.
Key Highlights
- Total revenues reached KRW 197,146 million (US$ 145,397 thousand), a 41.9% increase year over year and a 21.8% increase quarter over quarter, according to the filing.
- Mobile game revenues were KRW 169,387 million (US$ 124,925 thousand), up 54.6% year over year and 31.7% quarter over quarter, driven in part by launches of Ragnarok: The New World and Ragnarok M: Classic.
- Operating profit was KRW 28,728 million (US$ 21,186 thousand), a 35.0% increase year over year and a 4.2% increase quarter over quarter.
- Net profit attributable to parent company was KRW 21,407 million (US$ 15,787 thousand), up 7.7% year over year but down 12.1% quarter over quarter.
- Cash and cash equivalents and short-term financial instruments totaled KRW 616,485 million (US$ 454,665 thousand) as of September 30, 2026.
- Cost of revenue rose 60.0% year over year to KRW 141,696 million (US$ 104,503 thousand), primarily due to commissions paid for mobile game services.
Gravity's Q3 2026 Financial Results: Revenue Growth Driven by Mobile Game Launches
According to the filing, Gravity Co., Ltd. (NASDAQ:GRVY) reported total revenues of KRW 197,146 million (US$ 145,397 thousand) for the third quarter ended September 30, 2026, reflecting a 41.9% year-over-year increase and a 21.8% sequential increase. The company attributed the quarterly and annual revenue growth primarily to initial revenues from several new mobile game titles, including Ragnarok: The New World, launched in Southeast Asia (except Vietnam) on July 16, 2026, Ragnarok M: Classic, launched in Korea on July 16, 2026, and Ragnarok Origin Classic, launched in North, Central and South America on July 23, 2026.
Mobile game revenues of KRW 169,387 million (US$ 124,925 thousand) accounted for the largest portion of total revenues, while online game revenues declined 15.2% quarter over quarter to KRW 25,139 million (US$ 18,540 thousand), which the filing attributed mainly to decreased revenue from Ragnarok Online in Thailand, partially offset by initial revenue from Ragnarok Zero: Global, launched in Southeast Asia, Europe and Oceania on August 18, 2026. Cost of revenue increased 60.0% year over year to KRW 141,696 million (US$ 104,503 thousand), and operating expenses declined 8.1% year over year to KRW 26,722 million (US$ 19,708 thousand), partly due to decreased advertising expenses for certain titles. The filing notes that the exchange rate used for KRW-to-USD conversions was KRW 1,355.91 to US$ 1.00, the noon buying rate on September 30, 2026, as quoted by the Federal Reserve Bank of New York.
The filing also included business updates covering a range of upcoming game launches. Among them, the company disclosed that Ragnarok Zero: Americas will be launched in North and South America in January 2027, Ragnarok Online 3 is planned for China and several Asian markets in the first half of 2027, and Ragnarok Landverse Classic is set to launch in Southeast Asia (except Indonesia and Vietnam) in December 2026. The company also reported it launched the casual-genre brand "RO Lite," releasing two titles under it: RO Lite - Arrow on August 11, 2026, and RO Lite - BLOCK PUZZLE on September 16, 2026.
What Was Disclosed
Gravity Co., Ltd. reported Q3 2026 unaudited financial results showing year-over-year revenue growth of 41.9% to KRW 197,146 million, driven by mobile game launches, alongside business updates covering multiple upcoming title releases across global markets.




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